Thursday, August 25, 2011

GUILD WARS 2 -Best MMORPG ever-

Games made ​​by ArenaNet under the auspices of the NC-Soft has its own charm. After his success in the release of Guild Wars 1, eventually NC-Soft start making sequel Guild Wars 2.  
Game Genre: F2P (Free 2 Play) Must buy for the first time ID Key
Item Mall: No such need (Only for fashion)
Release: 2011-Q3 / 4

Race :
Human
Once the dominant species Humans are now in decline, the capital city of Divinity's Reach in Kryta, ruled by Queen Jennah, is their last stronghold. They look to their allies and former enemies (The Charr) to secure their place in the world and overcome the dangers posed by the elder dragons.
Abilities: Most of the human abilities in the game call upon the power of their six gods. These abilities can ask for a small favor such as the "prayer to Dwayna," which heals the player. Some of the human abilities ask for major intervention from the gods, such as the one that summons the two fiery hounds of Balthazar to come to the player's aid.








Norn
a tall strong independent race who have the ability to shapeshift, they are a proud warrior race and also made their first appearance in EotN. The Norn skill bar will change to reflect the form they have shapeshifted to.
Abilities:The norn rely on individual feats of strength and their faith in the spirits of the wild. Their link to nature allows them to "call upon bear" to increase their health or "call upon raven" to attack their foes. When the situation calls for it, they can assume snow leopard form to wreak havoc on the field of battle.








Charr
originally the arch enemy of the humans, the Charr have ceased hostilities in an uneasy alliance to fight the greater foe
Abilities: The charr use technology, explosives, and sheer ferocity in battle. Whether laying down a "shrapnel mine" or using a mighty "battle roar," the charr are a force to be reckoned with. Charr also use advanced tactics, such as calling upon warband support to overwhelm their foes with numbers.
Charr walk on two legs while wielding weapons, without weapons they run on all fours.








Sylvari
a new 'emergent race' who developed from a magical tree which produced cocoons from which they emerged, these new creatures share a common consciousness, each is born from the same tree and emerges ready equipped with the knowledge of those Sylvari who have come before.
Abilities:The empathic nature of the sylvari allows them to call upon both other sylvari and all green and growing things. They can use the "blessing of the pale tree" to protect themselves or cause an enemy to "take root," immobilizing them. In times of great need, they can call upon the "strength of the dream" to heal themselves from critical damage.








Asura
small pointy eared creatures with a strong sense of self, who look down on other races and often each other. They have developed their own technology which includes the creation of magical, mechanical creatures known as golems. They originally rose from their underground dwellings during the story line of 'Eye of the North' the first and only true expansion for Guild Wars (EotN was the replacement for the 4th chapter which was abandoned after Anet decided to focus on the new game GW2)
Abilities:The abilities of the asura have a lot to do with golems and magic. An asura player might use a simple "arcane blast" or create a deadly "radiation field." If they are really in a bind, they can summon a magical "golem battlesuit" that they can climb into and use to devastate their foes.








Job Class :
- Warrior
- Ranger
- Elementalist
- Thief
- Necromancer
- Guardian
- Engineer
Feature :
1. Healing
As mentioned previously there is no dedicated healing class, there will be support classes but it's expected these will be about prevention rather than cure, each profession will have it's own healing skills and is therefore expected to be self sufficient for healing. There are no ally targeted skills in GW2 Source
2. Names
The demo allowed you to create your name with up to 16 characters and allowed for the use of spaces. If you own the original game (guild Wars) and have a character who has unlocked the Hall of Monuments, that characters name will be reserved for you in GW2 if the accounts are linked.
3. Death and 'the downed state'
When a player gets close to being defeated they enter in to a 'downed state' their skill bar will change and they will have the ability to use special skills, these are your last chance skills, skills that could save you from death, rallying from this state will take you back to your original skill bar and get you back in to the fray. All players, from level 1 will have a revive skill to resurrect fallen players. The more times a player dies the longer it takes to revive them. If you die and aren't revived you will, for a small amount of gold, be resurrected at the nearest shrine with no further penalty.
4. Leveling
The game will have a max level of 80, the first few levels will come quite quickly but after a point the difference in levels will plateau so that getting from say lvl 45-46 will take the same amount of time as getting from lvl 76-77.
5. Combat
Combat in Guild Wars 2 is built around damage, control and support. Damage is simply decreasing the enemy's health, control is preventing the enemy from doing what it wants, and support consists of boosting the abilities of allies. Each profession is able to perform any of these roles.(Taken from Guild Wars2 wiki).
Combat will be tactical in terms of movement, taking advantage of the environment and by using cross-profession combos (see previous example of elementalist static field being fired through by a warrior using a gun to add electrical damage). There will be many environmental weapons littered about the world from simple rocks to a jar of bees that can be thrown at an enemy, some of these environmental weapons will react differently depending on which profession picks them up.
Body blocking can only be replicated through the use of skills, there is no collision between characters in GW2. Source
Players will be able to dodge attacks and projectiles. Dodge has a 'dodge' bar, once that is depleted you won't be able to dodge until it regens, this is to stop players dodging all the time.
Some skills will have tactical advantages when used from the side or behind an opponent, other skills will be directional, AoE or a mix of both meaning positioning will be important.
Combat for underwater changes to better fit the environment, your skillbar will change and you will use a more suitable weapon, there are three underwater weapons which are class restricted, they are Trident, Spear and harpoon gun. Submerged players receive a mask that lets them breath underwater, there will be no need to watch or worry about a breath bar.

and many more...
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